Rise of the Unfelled Chapter 5 Update


Rise of the Unfelled Chapter 5 Update!

  • New Content:
    • 21 new hand-built maps.
    • 3 new classes (Cavalry, Druid, Majestic)
    • New weapon tier: Zeta!
    • New armor tier: Zeta!
      • There is an additional set of armor for each class obtainable through [REDACTED]
    • 7 new off-hand items
    • 6 new accessories
    • 22 new enemies
    • 6 new elite enemies
    • 7 new bosses
    • 1 new superboss
    • 1 new bestiary category
    • 29 new soundtracks
    • 56 new encounters
    • 5 new story questlines
    • 2 new NPCs


  • Changes and Reworks:
    • Poison state no longer reduces the effectiveness of healing potions.
    • Poison state now always lasts 10 turns or until cured. If left to expire, will worsen into a Toxic state.
    • Negative states that are temporary will no longer have their turns refreshed when reapplied. This will allow them to properly expire instead of situations where you always have it due to the frequency at which it gets reapplied.
    • Positive states that are temporary will now have their turn count stack cumulatively if reapplied. This will allow you to extend your temporary buffs for even longer. 
      • This also applies to enemies that can apply these to themselves as well, so be careful.
    • Being hit by an attack of the Fire element will remove the Frozen state.
    • Inversely, being hit by an attack of the Ice element will remove the Burning state.
    • Enemy drop tables adjusted and expanded to include healing and mana potions, as well as several new materials.
    • Enemies who make use of the ward mechanics will no longer use any Mend Wall skills if their ward has not taken sufficient damage.
      • This is to prevent the AI using Mend Wall repeatedly when at full ward, essentially wasting turns.
    • The soundtrack files have been renamed to be more cohesive as to when the song is used.
    • Lanox has been given new music.
    • Dragon's Den has new exterior music, interior music, and has been given enemy spawns.
    • The armor in the game has had its passive effects reworked. They now bestow the following effects:
      • Head: 
        • Warriors: Defend abilities (Defend, Bastion, Bastion II, Bastion III) are more effective. Also grants passive Ward regeneration.
        • Mages: Grants a small chance to reflect a magic attack back at the attacker.
        • Thieves: Grants a small chance to reflect a physical attack back at the attacker.
      • Body: Passively increases Max HP, Defense, and Resistance.
      • Legs:
        • Warrior: Grants passive HP regeneration. Higher tiers also increases resistance to all forms of damage by a small amount.
        • Mages: Grants passive mana regeneration. Higher tiers also gives a chance to "doublecast", allowing you to move twice in one turn.
        • Thieves: Grants increased chance to critically strike. Higher tiers also increase potion effectiveness.


  • Bug Fixes:
    • Merchant in demon realm will no longer have their face in the text window turn into the normal potion lady when saying no.
    • Potion merchant in both Lanox and Sander now has the proper text line when saying no.
    • Ice Wall, Lightning Wall, Earthen Wall, and Holy Wall have had their icons fixed to be the proper color.
    • Class Change NPC in Sander no longer has text cutoff when selecting Centurion or Sorcerer.
    • End of the Monoceros battle no longer has text cutoff.
    • Read Scroll is now usable again.
    • Living Armor now properly drops Rune Shield instead of a null item.
    • Locations that offer you a resting place will now properly restore all of your stats. Previously, they would fail to restore your mana, forcing players to use even more mana potions.

Files

RiseOfTheUnfelled-0.5.0.zip 667 MB
8 days ago

Get Rise of the Unfelled

Leave a comment

Log in with itch.io to leave a comment.