Rise of the Unfelled Chapter 5 Bugfix and Balance Patch
Rise of the Unfelled » Devlog
Hey all! I've been hard at work squashing bugs and adjusting things to make sure everyone enjoys the game! Several changes come with this patch as well as some issues that arose from the last update. Remember, if you find more bugs, feel free to drop a message in the Discord!
Rise of the Unfelled Chapter 5
Version 0.5.1
Bug Fixes
- Phoenix Halfling now drops Phoenician Shield.
- Greater Yokai has been placed in the proper bestiary category.
- Talking to Mara in Lanox without a quest prompt now displays the proper face.
- Lanox Outskirts map slightly modified (you could not walk on cracked tiles).
- Fixed an issue in Colhen Forest loading zones not being activated when walked on.
- Fixed an issue in Sander Outskirts loading zones not putting the player on the correct tile.
- Volley was using the incorrect damage formula, and thus did way less damage than intended. The damage formula has been adjusted to make it feel more impactful.
- Pommel Strike skill for Aine's Axe off-hand now shows up in the battle menu. You can use it for reals now.
- Fixed Suddun Road having unwalkable invisible tiles.
- Fixed Lythryn Forest having unwalkable invisible tiles in several places.
- Fixed several instances of party members joining the party at 0 mana.
- Fixed a softlock in Ithra's Chamber.
- Fixed a bug preventing the Dragon's Den area from being started.
Changes
- Auto battle feature has been disabled.
- The Hellfire armor set has been reworked. The head gear now has 15% increased attack or magic (based on type), and 25% resistance to Fire and Ice, the body armor now has 15% increased defense and resistance and 25% resistance to Lightning and Earthen, and the leggings have:
- Warrior: increased HP and Ward regeneration and a chance to counter physical attacks.
- Mage: increased mana regeneration and a chance to counter magical attacks.
- Thief: increased evasion and critical chance, and makes healing potions more effective.
- All: 25% resistance against Holy, Dark, and Dragon.
- Every entry in the Bestiary has been given properties. These are mostly cosmetic and do not affect gameplay at all, but there is one skill that does use this to boost damage.
- Adamantine is now dropped by more enemies and those enemies have been added to more Chapter 5 maps.
- Curse has had its success rate adjusted.
- Nostrum has been made more accessible via crafting.
- There is now a warp crystal in every town that can be used for quick travel between towns.
- It will not allow you to visit a town you have not been to first, however.
- Due to the new switches being added to enable/disable warps, it will require a fresh save to work properly.
- Wisp's Heal now heals bleeding and blight.
- Every enemy whos battler causes their normal health bar to appear above the playable screen will instead have a boss health bar.
- Enemies that are immune to an element type will no longer be able to receive the status condition associated with that element.
- For example, an enemy immune to fire element cannot be given the burning status condition.
- Cade crafting recipes slightly adjusted.
Special thanks to everyone who helped find these issues.
Files
RiseOfTheUnfelled-0.5.1.zip 674 MB
4 days ago
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Rise of the Unfelled
An evil threatens this world. Will you rise to stop it?
Status | In development |
Author | Zell |
Genre | Adventure, Strategy |
Tags | Boss battle, Fantasy, Magic, RPG Maker, RPG Maker MZ, Singleplayer, Turn-Based Combat |
Languages | English |
More posts
- Rise of the Unfelled Chapter 5 Update8 days ago
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