Rise of the Unfelled Chapter 6 Bugfixes, Balances, and more!


Rise of the Unfelled

Chapter 6 Bugfix and Balances Patch

2!

New Content!

Equipment Loadout Change

- Classes from Colhen, Lanox, Sander, and Athantia remain unchanged.
- Classes from Meropis onwards will gain a second accessory slot.
- Guest NPCs for now will not gain this second accessory slot. This may change in a future update.

Dragon's Den

- Tiamat and Zaltys are now able to be battled. Previous updates forgot to set a flag that allowed them to be battled.
- Something happens when clearing all four dragons.
- Second Floor is explorable, and an NPC resides there, but nothing else can be done there. You can read the tablets to learn which dragons reside in which quadrant of the map.

Changes

- Added Ward of Mythril to skill shop in Jotunheim.
- Mimic in demon realm has had its HP pool increased.
- Elemental wall spells now affect all allies. This includes Prism Wall.
- You may now edit Mara's equipment. Note: Be careful when doing this as it may result in a loss of equipment when she leaves and rejoins the party. Note 2: You cannot edit her accessory slot as it is unique to her.
- You may now edit Artifice's equipment. Note: Be careful when doing this as it may result in a loss of equipment when he leaves and rejoins the party.
- You may now edit Rouge's equipment. Note: Be careful when doing this as it may result in a loss of equipment when she leaves the party. Note 2: You cannot edit her weapon as it is unique to her, or her accessory slot as you do not normally have access to this item yet.
- Wide assortment of stat adjustments for all the enemies in Chapter 6 as they felt very underwhelming when testing. Balance inquiries can be made in the bugs channel.

Bug Fixes

- Fixed tutorial boss not playing the correct video for its ultimate attack.
- Fixed tutorial boss' ultimate attack not doing damage before ending the battle.
- Fixed Colhen Weapon and Armor shops having the same bug as Colhen Inn once had (walkable tables)
- Fixed shadow errors in Colhen Forest.
- Fixed all skills that had differing critical hit rates (the Lunge skills, and the Fey spells, as of now at least)
- Fixed skills learned from skill tomes not persisting between level cap increases, forcing the player to re-learn any desired skills again.
- Fixed Lotan and Vritra using invalid skills when reaching 60% HP.
- Properly implemented Tiamat and Zaltys boss fights.
- Fixed guest NPCs' stats being higher than intended due to the implementation of passive states and me not erasing the previous stat buffs.
- Fixed Knight Artifice not having his classes' passives.
- Fixed a softlock that would not let you stop petting the doggy.
- Removed a debug Samson in the graveyard.
- Fixed an issue with the first Vulcan fight auto-triggering its reaction to being hit by a fire-element attack.
- Fixed an issue with the first Vulcan fight using the wrong reaction attack to being hit by a fire-element attack.
- Fixed an issue with the first Vulcan fight using Wildfire II on every turn after turn 4.
- Fixed an issue with the first Vulcan fight where it would react multiple times to being hit by a fire-element attack. It should only happen once.
- Fixed an issue where enemies that absorb a particular element were instead taking 0 damage.
- Fixed an issue where telling Fomor no would not scroll the map back down, nor would it replay the BGM.
- Fixed an issue where Mara does not leave the party after the events of Athantia.
- Fixed an issue in the Suddun Caves that prevented you from acquiring the artifact piece.
- Fixed a tileset issue on the road to Suddun Desert.
- Fixed an issue where Mara's face disappears for one line of dialog.
- Fixed Cade having incorrect crafting recipes.
- Fixed Arch-Gadget and Arch-Gizmo using incorrect ingredients in their crafting recipes.
- Fixed many instances of illogical map design in Suddun Outpost. Floating chimneys (with floating barrels behind them) and pots on the walls!!
- Fixed a design error on the map leading to Lythryn Forest.
- Fixed a similar issue in Lythryn Forest.
- Fixed a bug with the mechanical fort's levers using the wrong texture (and some of them disappearing entirely) when pulled.
- Properly implemented the off-hand skills for Amergin's Razor and Cormac's Shotel.
- Fixed the rain effect persisting when using the Jotunheim warp crystal to travel between towns.

Files

Rise of the Unfelled Chapter 6 Bugfix 2 822 MB
10 hours ago

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